Behind the Scenes of Fallout, Gaming’s Most Astonishing Television Success

The post-apocalyptic TV show is back to streaming services, and it's accurate to state that audiences were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture multiple facets of the player's adventure.

We followed Lucy the vault dweller, striving to do the right thing and discovering that the barren landscape made that exceptionally challenging; Max, the militant faction new recruit, who starts doubting his cult's dogma and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the contaminated wilderness.

Building Anticipation for a New Chapter

The debut season's conclusion unveiled a major secret about those responsible for the global annihilation that sealed a group of people in bomb-proof bunkers for centuries. It also posed numerous mysteries unanswered for the second season – and, now, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so now people are arriving with more enthusiasm and different expectations.”

The Mojave Beckons for the Next Installment

The second season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, even if it was a bit broken at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its production team ensured real props and sets were built, reflecting the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to feel like it’s real.”

Indeed, almost each creature you see on-screen is practical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using puppets, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by skilled directors who are also longtime fans, with the help of the original creators behind the franchise. This common understanding for the lore is evident in the final product.

The second season is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This approach will create a different weekly discussion, something the creators themselves are excited to observe.

“It's richer, it’s larger in scale, it’s more humorous, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”

Kaitlyn Roberts
Kaitlyn Roberts

A passionate writer and lifestyle enthusiast sharing curated content on fashion, travel, and wellness from a UK perspective.